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PapaGamer.com
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Written by Barry Scott Will
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Friday, 06 January 2012 00:12 |
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PapaGamer's Unofficial Skyrim Strategy Guide is now on sale. You have several options:
All versions are $4.99 (US) and immediately available. When you purchase a copy, please return and rate the book and provide a review. Ratings and reviews help other consumers make decisions about the books. Here's the book description as you'll find it on those sites:
"The Elder Scrolls V: Skyrim" has rightfully been judged 2011's Game of the Year by numerous publications. Not only is Skyrim a breathtaking gaming experience, it is also a huge open world you can explore with a gaming system that allows you to be anything you want to be. How do you get a handle on everything the game has to offer? You read PapaGamer's Unofficial Skyrim Strategy Guide.
Having written strategy guides for video games for that past eight years, Barry Scott Will—aka PapaGamer—has an extensive knowledge of game mechanics and a great ability to convey those mechanics to others. Six years ago, Will's unofficial guide to "The Elder Scrolls IV: Oblivion" made a splash across the Internet. With over three million downloads, people around the world turned to PapaGamer's guide to help them navigate the huge, open world of an Elder Scrolls game.
Now, Barry Scott Will is back with an even bigger guide for an even bigger game. PapaGamer's Unofficial guide takes you step-by-step through all the major quests in the game. You'll find out how to build a character to be more competitive with the deadlier creatures in the game. You'll learn how to use the crafting abilities to create a superhero worthy of the name, "Dragonborn." All in an easy-to-read format in Will's signature style.
Here are just a few of the comments from satisfied readers of PapaGamer's "Oblivion" strategy guide:
"Frankly, your guides are far above anything I have ever seen, free or published. Detailed, layman terms, and neatly organized."
"Your work is excellent! I normally don't purchase strategy guides, but your's are wonderful."
"I read your Elder Scrolls IV guide and absolutely loved it. The layout is clear and easy to navigate and the guide itself is very well-written. Any information I could ask for regarding Oblivion is there. Excellent work."
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Last Updated on Friday, 09 March 2012 02:22 |
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Written by Barry Scott Will
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Friday, 09 March 2012 01:45 |
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Forgive me while I talk about a real life game for a bit, rather than video games.
"The NCAA was founded in 1906 to protect young people from the dangerous and exploitive athletics practices of the time.
The rugged nature of early-day football, typified by mass formations and gang tackling, resulted in numerous injuries and deaths and prompted many college and universities to discontinue the sport. In many places, college football was run by student groups that often hired players and allowed them to compete as non-students. Common sentiment among the public was that college football should be reformed or abolished.
President Theodore Roosevelt summoned college athletics leaders to two White House conferences to encourage reforms. In early December 1905, Chancellor Henry M. MacCracken of New York University convened a meeting of 13 institutions to initiate changes in football playing rules. At a subsequent meeting December 28 in New York City, 62 colleges and universities became charter members of the Intercollegiate Athletic Association of the United States (IAAUS)."
The above is from the official history of the NCAA as posted on their Web site[1].
A little over 100 years ago, American football was so dangerous, the President of the United States stepped in and made those in charge adopt new rules to protect player safety. In the wake of the New Orleans Saints Bounty Scandal[2], many talking-head ex-football players keep telling us non-football-playing folks we "just don't get it." This is the culture of the NFL, they say. Defensive players are coached to take out the other team's star players. Adding a little money to sweeten the pot may sound thuggish, but it isn't really needed. Defensive players are all just head-hunters anyway and we should accept it as a part of football.
Well, let's read between the lines, shall we?
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Last Updated on Friday, 09 March 2012 10:45 |
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Written by Barry Scott Will
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Wednesday, 15 February 2012 20:07 |
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With the release of Kingdoms of Amalur, many comparisons are being drawn between that game and Skyrim. These comparisons are inherently unfair to both games. While both are large, expansive RPGs, they are extraordinarily different.
Skyrim is the latest in a long line of open world, sandbox, first-person RPGs from Bethesda. You can go through the game without touching the main quest. You can level up doing nothing but crafting. You can even play the game without killing anything.
Kingdoms of Amalur is a prototypical, linear Action-RPG. It is, in fact, what Dungeon Siege III should have been. (Are you paying attention, Obsidian?) It's a gorgeous game, but it isn't trying to be the realistic window into an alternate universe that Skyrim attempts (and mostly succeeds).
The biggest comment I'm continually seeing, in reviews, in opinion pieces, and in forum threads, is that Amalur's combat is "better" than Skyrim's. I disagree. Wholeheartedly.
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Last Updated on Wednesday, 15 February 2012 20:18 |
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Written by Barry Scott Will
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Thursday, 30 December 2010 15:12 |
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I'm a pirate. No, not the kind that sails the seven seas or posts games on the Internet. No, I buy used games. And, for that, I'm considered no better than a pirate by game publishers and industry pundits alike (1). A great many analogies are bandied about during these discussions (including the well-worn and never-fitting car analogies), but no one seems to focus on the one market that is most like games: DVDs. Like games, DVDs can be resold and retain their intrinsic value (a used DVD is no different in quality from a new DVD), yet the used DVD market is almost non-existent. Why?
Price.
The used game market is large because new games cost way too much. I can buy three new games for $60 each for a total cost of $180. Or, I can buy the same three games used for $55 each, less a 10% discount for having a Gamestop Rewards card and during a Buy 2 Get 1 Free sale and spend a total of $100 for the three games. That's a BIG difference in price.
Price, inevitably, is what drives almost every game purchase I make. I don't buy new or used based on preference, only on price. When Gamestop marked down Batman: Arkham Asylum to $20, I bought a brand new copy. During Target's after-Thanksgiving sale, I grabbed shrink-wrapped new copies of Final Fantasy XIII & Killzone 2 for less than $20 each. From Amazon.com in the week after Thanksgiving, I purchased heavily marked-down copies of NFS Hot Pursuit and Uncharted 2 GotY. The "problem" I have with buying new games is not their newness, but their price.
When I do plunk down the $50 or $60 for a new game hot off the presses, I usually finance it by trading in games I no longer play (2). This is an oft-overlooked dynamic, the used game market not only provides a method of buying games for less money, it also offers consumers the ability to decrease the cost of buying new games. The used game niche, then, is an integral part of the overall gaming market.
The used game market also offers security. New games cannot be returned. Buy a $60 game and you don't like it? Tough. You can't get your money back, but you can get at least some money back by trading it in. Cut out the used game market and fewer people will feel comfortable purchasing an expensive product that cannot be returned if it does not meet expectations.
I can understand why publishers don't like the used game market. I don't think the existence of used games drives up prices on new games; to the contrary, I think if used games didn't exist to provide price pressure, new games would become even more expensive. If publishers really want to move more new games, there are three solutions (and a good strategy would be to employ all three methods)...
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Last Updated on Thursday, 30 December 2010 15:17 |
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Written by Barry Scott Will
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Friday, 07 August 2009 13:46 |
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Marvel Ultimate Alliance 2 is the newest game in the series that began with X-Men Legends in 2004. I have covered every one of these games in great detail and MUA2 is no different. My unofficial strategy guide covers everything in the game...and then some. Pick it up today!
$5.00 ebook from Lulu.com
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inFAMOUS is an open-world-superhero-action-adventure (whew!) game from Sucker Punch exclusively for the Playstation 3. This is a big game that has to be played at least twice. My premium guide will walk you through every step of the sandbox.
$5.00 ebook from Lulu.com
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The Elder Scrolls IV: Oblivion, is one of the biggest and best games ever made. There's well over 100 hours of playtime in this huge world, and my guide covers all 16 square miles of forest, city and dungeon. This guide covers the complete original game as well as the additional content in the Knights of the Nine expansion.
$5.00 ebook from Lulu.com
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Dungeon Siege 2 takes the classic action/RPG Dungeon Siege and makes it better. The Deluxe edition, containing the Broken World expansion is covered in detail in my guide. You'll find maps, pictures, and complete walkthroughs for every quest in the game.
$8.00 ebook from Lulu.com
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Last Updated on Sunday, 18 March 2012 16:11 |
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