I enjoyed “Captain America: Civil War.” It’s a big, explosive superhero movie with lots of action and plenty of heart. It’s also fun, something DC has forgotten lately. Still, as much as I enjoyed the movie, there’s one huge hole right in the middle of the film: the central conflict makes no sense.
Secretary of State Ross opines how the Avengers have caused all kinds of collateral damage in their forays to save the world, showing pictures of the destruction wrought as the Avengers fight invading aliens, Hydra, a runaway AI, and mercenaries stealing a biological weapon. Ross demands the enhanced individuals sign the Sokovia Accords, giving the UN oversight of the Avengers.
What is blatantly ignored by the pro-oversight crowd (Stark, Rhodey, Vision, and Black Widow) is the “save-the-world” part of the equation. When you factor that in, it’s hard to root against Team Cap. I get why Stark is personally invested in this; Ultron was his fault, after all. But the same government that is demanding oversight is the government that let Loki steal the Tesseract and unleash the Chitauri on New York; and, failed to recognize Hydra infiltrating SHIELD for fifty years. They’re idiots, and Cap is extremely rational in rejecting their oversight committee.
It is also really hard to root for Team Iron Man when Iron Man is psychologically broken. Tony Stark needs to have his suits taken away and be forced to seek counseling. That just makes the whole “Civil War” part of this movie even harder to swallow.
If you overlook that glaring inanity, the movie is a whole lot of fun. Every hero gets his or her requisite screen time, but this is very much a Captain America movie. He centers it, acts as the voice of reason, and gives the movie all its heart. And heart it has, in spades. This is a movie about friendships rekindled and friendships broken and the story is the kind of meaty character exploration that DC is only dreaming about right now.
One other disappointment is what they’ve done with Baron Zemo. I won’t spoil it, but he doesn’t make much of a villain and he’s nothing like his comic-book counterpart. On the other hand, Spider-Man and Ant-Man steal every scene they’re in, and we can all now have high hopes for “Spider-Man: Homecoming” and “Ant-Man and Wasp.” The Marvel Cinematic Universe is getting huge, and every bit of it is nearly perfect. CACW kicks off “Phase Three” of the MCU with a bang and I am eagerly looking forward to the next installment. (“Doctor Strange” in November.) It’s going to be a wild ride…
 In the comics, the superhero registration movement gains steam after some young enhanced people blow up a school while filming a reality TV show. That seems a much more reasonable basis for seeking government oversight of superheroes.
 I’m going to ignore the politically-charged topic of how the USofA routinely ignores hundreds of thousands of “collateral damage” deaths in their military excursions, but it does lend extra weight to the hypocrisy on display.
 Unfortunately, such dreaming isn’t a part of Zach Snyder’s personality. The quicker they ditch him, the sooner DC can get their franchise back on track.
 Maybe not Thor.
The following discussion of the superhero genre of fiction may have some information that spoils one or more stories. I’ve tried to avoid any specifics, but I can’t know what you don’t know. You have been warned.
I begin by acknowledging Warner Bros./DC Comics will make money on their film franchises. “Batman v Superman” is going to gross close to one billion dollars, which is more than adequate to spawn more DC movies. However…I enjoy the Marvel movies much more than the DC movies and I want to outline some of the reasons why.
One of the reasons is not the “tone” of the DC movies. Yes, they are more serious than the Marvel movies. But, that’s not a bad thing and could work. Also, the Marvel films are not exactly fluff pieces. It is not the darker, more serious tone of the DC films that bother me. But Marvel is significantly eating DC’s lunch in a few other areas…
Marvel has struck gold with this, starting way back in 2000 with the casting of Hugh Jackman as Wolverine. He’s so fitted to the role that Fox has recast the entire school of X-Men for their prequel series, but keep shoehorning Jackman in because no one else can play Wolverine. And when Robert Downey, Jr. and Chris Evans decide to finally stop making superhero films, Marvel is going to have to kill off Tony Stark and Steve Rogers. They are that linked.
And there are more that have really elevated their characters so it would be difficult to replace them: Scarlett Johannson as Black Widow, Ryan Reynolds as Deadpool (it only took one movie and he’s the definitive Wade Wilson), Benedict Cumberbatch as Dr. Strange (yes, I’m calling it seven months before the movie comes out, I mean, just look at this!)
DC…well, on TV, Grant Gustin and Melissa Benoist certainly shine as Flash and Supergirl, but on the big screen…Meh. Any of the big three from the recently released BvS are replaceable and nobody will really care. Maybe we’ll get a better feel for Gal Gadot as Wonder Woman in her feature, and one of the other three (Jason Momoa as Aquaman, Ezra Miller as Flash, and Ray Fisher as Cyborg) could really hit. But, so far, DCs best actor-to-character fit is Heath Ledger as Joker, and…sigh.
I don’t know if this is scripting, good casting directors, or what, but Marvel keeps nailing the characterization of their superheroes and DC…well, just doesn’t.
Marvel has gone all-in weaving their movie, television, and comic franchises together. DC is deliberately keeping them all separate. A connected universe is far more interesting, and pulls people to your other properties. I can’t imagine Marvel having one version of a hero on TV and a completely different version of the same hero in the movies, but DC is going to do just that with The Flash. sigh
Marvel is also keying comic story arcs to the movies, with a second (albeit not the same story) Civil War run hitting comic books this summer along with their movie. DC is, at least, releasing some comic book series that are based on their TV franchises, so that’s something.
This isn’t about the pacing of individual movies, but the franchises as a whole. Marvel has spent ten years and twelve movies setting up Civil War. We KNOW these characters. We’ve seen them fight side-by-side. Yes, it has taken a long time (not that Marvel has suffered financially), but it’s been well-worth the wait. Marvel is already setting up Infinity War with more solo films as part of “Phase Three.”
DC wanted to go straight to where Marvel is at so they throw Batman and Superman at each other with no investment in backstory or growth of character, and then they’ll jump immediately to Justice League where they’ll introduce a bunch of new characters who we’ve only seen on surveillance footage for a minute each.
Even though I recognize the DC heroes and have read a few of their series, I don’t actually care about their movie versions. I haven’t gotten to know them or been given a reason to like them. So, meh.
A hero isn’t truly a hero without a good villain. OK, Marvel has had a few insipid villains (Whiplash, whoever that was Ben Kingsley was playing), but they have, at least, tried to stretch themselves. We’ve had space tyrants, Nazis, out-of-control AI, alien invaders, Cold War hangovers, etc.
DC gives us the Joker; if not in person, in spirit. It’s not funny.
Marvel draws strong parallels between events in their movies and the real world. Current hot topics in the real world are represented in the films; for example, the link between mutant/hero registration and gun registration. Their films, despite their fantastic nature, thus feel grounded.
Batman v Superman gave us mommy issues.
What DC Needs Now
DC needs to stop associating a violent, dark “tone” with maturity and actually grow up. They need to slow down, pace their franchises, and spend time developing their heroes and getting actors that truly inhabit the roles.
They also need to get Superman to lighten up. He’s the Big Blue Boy Scout, not the Big Blue Brooding Scowler.
 Most people throw in “more mature” with this, as though being serious is equal to being mature. Pfui.
 See Luthor, Jr. in Batman v Superman.
Today, Nintendo officially implied the WiiU is dead, less than four years after release. Here's Game Informer's take on the announcement. Because I like to toot my own horn, I'll point out I said this FOUR YEARS AGO, before the WiiU was even released.
Within the first several minutes of “Batman v Superman: Dawn of Justice,” the camera follows Bruce Wayne as he careens his SUV through Metropolis city streets during the catastrophic battle between Superman and General Zod that served as the climax to 2013’s “Man of Steel.” The streets are nearly empty, which is strange considering the cataclysmic events taking place. Eventually, he rounds a corner and is forced to halt by a throng of onlookers. As he stops, a couple of firemen walk up behind his car. The camera switches to a front view as Wayne gets out of the car, which is now surrounded by more throngs of people, boxing him in.
Where did these people come from? They weren’t in the streets just seconds before. They certainly were not running along behind him, considering how fast he was driving. They aren’t the people in front of him, because he stopped before driving in among them.
It’s a rookie mistake. Zack Snyder wanted Bruce Wayne to be surrounded by people, so they will fill the screen from every angle, so…people are there. This is one of two central problems with BvS. There may have been a plot here, it might even have been a good one, but it is lost as Snyder doesn’t shoot movies with plots. He creates artistically designed vignettes, and then strings them together and calls it a film. If you have arresting characters and interesting dialogue, this works. Unfortunately, BvS has average characters and completely inane dialogue.
There’s a good movie here, but it is buried under Snyder’s auteur sensibility that wants to stage every scene in some grand manner—whether it makes sense or not. It also doesn’t help the entire movie takes place at night. Can DC superheroes not operate in daylight? Are they all closet vampires, or something? It’s depressing; especially when it lasts over two hours.
The second major problem with BvS is Lex Luthor. Excuse me, Alexander Luthor, Jr. The “real” Luthor’s son. It’s a shame. Lex Luthor is to Superman as Joker is to Batman. He is the iconic nemesis to the Big Blue Boy Scout. And he’s replaced here by a sniveling madman who is basically Joker without the makeup. Maybe the point was to mix both Batman and Superman’s main villains into one character?
Sorry. Didn’t work. Eisenberg’s Luthor is pitiful, not predatory. He’s not even terribly frightening, which is why they had to release the big bad of Doomsday at the end. It only serves to exacerbate the overall mediocrity of the movie.
And that, perhaps, is the biggest problem with BvS. It’s just an OK movie. It has enough big action sequences to thrill the audience, but they’re empty set pieces, just like the rest of the film. I hope WB/DC can step up their game with the individual movies, or Justice League is going to fall quite flat.
I played the original Advanced D&D for several years while in high school, but abandoned tabletop D&D years ago when I graduated. With the release of Fifth Edition D&D, I decided to buy the Starter Set and try it out with my family. My two younger children love it. My wife tolerates playing. My oldest only wants to play with his friends, not his family. (Teenagers.)
So, I thought I would post ruminations on our gaming sessions, and this first one is going to be about using dice. When running a game, I follow two basic rules for dice rolls:
- Always make the players roll dice.
- Never tell players the target score.
Dice rolls lend an air of mystery and uncertainty to the game. Any time the players attempt to do anything, you should tell them to roll a die—even if you have already determined the outcome or there's no choice of outcomes. To help keep the players guessing, you should never, or rarely, tell them the target score.
For example, the players choose to search the room for trap doors. There are no trap doors in the room, but, instead of telling them, “You find nothing,” make them roll a die. Don't tell them the target score (which is completely irrelevant, since there's nothing to find). Then, after the roll, you have three possible outcomes:
- The player rolls a natural 1, in which case you can invent some catastrophe, such as, “You don't find a trap door, but your probing causes the rotten floorboards to give way, leaving one leg stuck hip-deep in the floor."
- The player rolls a natural 20, in which case you can say, “Your careful search reveals that not only is there no trap door, but the construction is so tight, you couldn't even slide a feather between any planks. Truly a remarkable achievement.”
- The player rolls anything else, in which case you say, “You find nothing.”
The effect of this on the players is to always keep them guessing. They will frequently try multiple times with multiple characters, vainly searching for something they just KNOW is there, even when it isn't. Keeping your players guessing means they never quite trust you as DM, which means you have even more control over their actions. They will respond positively to even a minor suggestion, since they think you're finally giving in and letting them in on your secrets.
Of course, the one “downside” to this is you must have something for the natural 1 or natural 20 rolls. This will lead you to want to avoid die rolls for pivotal story points, but this should be the time you get the most creative.
For example, the players are questioning an NPC that has important information. As DM, you absolutely must have this information passed to the players. The inclination is to just have the NPC open up and talk. But you can still make this interesting for the players.
- A roll of 2 – 19 results in the NPC talking, just as you intended.
- A roll of 20 results in the NPC gushing over the players, frequently interrupting himself to compliment the players, or constantly asking to go along, and otherwise annoying the players.
- A roll of 1 has the NPC grudgingly giving out the information only under repeated questioning with the most charming of the players. Force the player to properly role-play the wheedling necessary to draw knowledge out of the NPC.
Over on YouTube, LindyBeige has another interesting take on dice rolls and how they affect the world. I may try to incorporate some of that into my games as well.
My younger son has an online persona called SheepEtiquette. He wanted some type of ovine player, so I created Warsheep. This is not wholly original. I scoured the Web for a while looking for ideas, and incorporated some things I found in various places. The seed idea comes from Dragon #300, which introduced weresheep. I post it here in case you find it useful for your own game, either as is or inspiration for your own custom character.
A Warsheep is both a race and a class.
Warsheep are Medium creatures, mostly human in appearance, with wooly white or gray hair all over their bodies and two horns sticking out of their heads. Both male and female Warsheep have horns. Warsheep have the following innate characteristics:
- Constitution +2
- Always have Disadvantage on Wisdom checks
- Always have Advantage on Charisma checks
- Unarmed attack: Head Butt, 1d8 bludgeoning + 1d4 piercing + STR bonus for damage, Proficiency bonus + 2 + DEX for attack roll, can only be used against Medium or Large opponents, DC 10 + CON bonus saving throw or Warsheep is stunned by own attack (add +5 to DC against solid metal armors)
- Warsheep suffer -2 attack against any type of wolf.
- Warsheep can cast “Charm Person” as a Bard of the same level the same number of times per day as the Bard can cast 1st level spells.
Use the Barbarian as the class for Warsheep with the following changes:
- Must follow the Path of the Totem Warrior and the totem animal must be a sheep. Use the “Bear” template for totem animal abilities with the exception that, while raging, Warsheep also have resistance to psychic damage.
- While raging, Warsheep are affected by Tasty, a condition in which carnivorous or omnivorous foes are attracted to the Warsheep. Unless actively engaged in melee with another character, the foe will attack the Warsheep at a -2 for attack, but +2 for damage. Tasty affect is -3/+3 at 9th Warsheep level, and -4/+4 at 16th Warsheep level.
- At 2nd level, Warsheep gain the Fluffy Comfort ability. This ability works exactly like the “Song of Rest” ability for a Bard of the same level. This ability only works for companions that can physically rest against the Warsheep during the resting period.
- Warsheep cannot multiclass.
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